Monthly Archives: April 2012

That Game Company

A very important part of my world is the interactive medium. I’ve been playing games since the age of three, and as I grew the medium grew with me. Over those years I have been entertained by games such as Mega Man, Halo, Zelda, The Elder Scrolls, etc. However very few have reached me to a fundamental level. Most games are meant to be fun, some are meant to tell a story, but very few are designed specifically to resonate at an emotional level.
I’m writing this post as somewhat of a “thank you” to a company that has made that their goal. A company that not only set out to, but has succeeded in creating what I would call interactive art.
I was playing through Flower today because I purchased Journey and anxiously await my chance to start my first Journey after I come home from work, but I wanted to experience some of the work of thatgamecompany before going in. These games are beautiful journeys of raw emotion, and beauty, and in a time when CoD and Angry Birds seem to be king it is good to see companies stepping out and taking the risk of creating an unparalleled failure to make something genuinely special.
I cherish my time with Flower, and I feel that at the end I will be able to say the same about Journey.

To Jenova Chen and all the others at thatgamecompany: Thank you for stepping out and showing the world that just because you have a controller in your hand doesn’t mean that the only experience you can have is CoD.